What Are CS2 Skins? Rarity, Float & Price Explained (2026)
By Ryxens · Published · Updated
Short answer: a CS2 skin’s price is set by four stacking factors: rarity tier (the color-coded grade), float value (a permanent 0.00-1.00 wear number set the moment it’s created), whether it’s StatTrak or Souvenir, and pattern seed for certain finishes. Two visually similar skins can differ by thousands of dollars once you account for all four.
What a skin actually is
Answer: a cosmetic reskin of a weapon, knife, or pair of gloves. It changes nothing about in-game performance, only appearance and, indirectly, what it’s worth on a marketplace.
You get skins from case openings, trade-ups, in-game drops, or by buying them directly on a marketplace. Every skin carries the four factors below from the moment it’s generated, and none of them can be changed afterward.
Rarity: the color tells you the tier
Answer: rarity runs from Consumer Grade (most common) up to Covert for weapons, with knives and gloves sitting in their own tier above everything else.
| Rarity | Color | Where you’ll find it |
|---|---|---|
| Consumer Grade | White / grey | Most common weapon finishes |
| Industrial Grade | Light blue | Common, low-value finishes |
| Mil-Spec Grade | Blue | The bulk of standard case drops |
| Restricted | Purple | Mid-tier, noticeably rarer than Mil-Spec |
| Classified | Pink | Rare, high-demand weapon finishes |
| Covert | Red | Rarest standard weapon tier |
| Extraordinary | Gold | Knives and gloves only, this is where the highest prices live |
That ladder is the theory. In practice, rarity tier and price agree far less often than you’d expect, at least nine weapons covered on this site have a lower-rarity skin outpricing a higher-rarity one, usually because of age, a collection-only origin, or a discontinued case. See our CS2 skin rarity guide for the full breakdown of when and why that happens.
Float value: the number that moves price more than people expect
Answer: float is a permanent decimal between 0.00 and 1.00 set the moment a skin is generated, and it determines which of five wear bands the skin falls into.
| Wear level | Float range | What it looks like |
|---|---|---|
| Factory New | 0.00 – 0.07 | Pristine, no visible wear |
| Minimal Wear | 0.07 – 0.15 | Very light wear, hard to spot at a glance |
| Field-Tested | 0.15 – 0.38 | Visible wear, still clean for many finishes |
| Well-Worn | 0.38 – 0.45 | Noticeably worn |
| Battle-Scarred | 0.45 – 1.00 | Heaviest wear, scratches and fading visible |
A 0.00 float isn’t automatically the smart buy, and a 0.99 isn’t automatically worthless. It depends entirely on the specific skin. Plenty of finishes barely change appearance between Factory New and Field-Tested, and the price gap between those two bands can be enormous for almost no visual difference. That gap is exactly where value-conscious buyers shop: compare both wear levels side by side before paying a premium for a lower float on a skin where it barely matters. For the full breakdown on checking exact float values and why paint seed matters even more for certain finishes, see our CS2 skin float guide.
StatTrak and Souvenir: two separate premiums
Answer: StatTrak tracks your kills with that weapon and typically adds a consistent price multiplier over the standard version. Souvenir skins are a completely different category: tournament-exclusive drops that can’t be crafted or pulled from regular cases.
StatTrak™ skins display a running kill counter engraved on the weapon itself, and they cost more than the identical non-StatTrak skin, usually a predictable multiplier rather than a random premium. Souvenir skins only come from Souvenir Containers during major tournaments and carry gold sticker capsules tied to that specific event. A rare Souvenir with the right stickers attached can be worth more than a much rarer skin without them. See our StatTrak vs Souvenir guide for the full mutually-exclusive rules, and our Name Tags guide for the one StatTrak display quirk almost nobody expects.
Where the details compound
Answer: pattern seed and applied stickers stack on top of everything above, and this is usually where the biggest, least-obvious price gaps come from.
Pattern seed is the specific visual variant within a skin, relevant mainly for finishes with strong pattern variation, like Case Hardened or Fade, where certain seeds are worth dramatically more than others of the exact same skin, rarity, and wear. Two Battle-Scarred AKs are not interchangeable if one has a sought-after pattern seed and the other doesn’t, our best CS2 AK-47 skins ranking covers exactly how wide that spread gets on Case Hardened. Fade works the same way in the other direction, on the Glock-18 a Restricted-tier Fade with the right percentage outprices every Covert skin the weapon has, see our best CS2 Glock-18 skins ranking for that comparison. Add valuable stickers on top and two skins that look nearly identical at a glance can land tens of thousands of dollars apart, our CS2 stickers guide covers why a handful of 2014-era tournament holos alone are worth six figures.
Beyond weapon skins: the other collectible types
Answer: weapon skins get most of the attention, but CS2’s economy has several other genuinely distinct collectible categories, each running its own rarity system and rules rather than being a variant of the four factors above.
| Type | What makes it different |
|---|---|
| Gloves | Extraordinary-tier like knives, but never come in StatTrak, see our CS2 gloves guide |
| Agent skins | Character models locked to CT or T side, three separate rarity tiers, see our agent skins guide |
| Patches | Removable emblems that only fit Superior and Master-tier agents, see our patches guide |
| Music kits | Replace the game’s menu and round audio, StatTrak tracks MVP rounds instead of kills, see our music kits guide |
| Graffiti | Comes sealed by default, good for exactly 50 in-game sprays once unsealed, see our graffiti guide |
None of these compete with weapon skins directly, they’re separate collectible lanes with their own supply and demand. If you want the bigger picture on how everything above fits into named collections and where cases and Operations sit in that system, see our CS2 collections guide.
FAQ
Is a 0.00 float always good?
Not automatically. It guarantees Factory New condition, but whether that commands a premium depends on the specific skin. Some finishes look almost identical at Factory New and Field-Tested, so the float-driven price gap can be small even at the extreme.
Is a 0.99 float rare?
Extremely high floats (close to 1.00) are statistically less common than mid-range floats for many skins, and on certain finishes an extreme Battle-Scarred float is specifically sought after for its appearance. Rarity at the float extremes doesn’t always mean higher price, it depends on the skin.
What are the colors in CS2 rarity?
White/grey (Consumer Grade), light blue (Industrial Grade), blue (Mil-Spec), purple (Restricted), pink (Classified), red (Covert), and gold (Extraordinary, knives and gloves only).
Does StatTrak always make a skin more expensive?
Yes, relative to the identical non-StatTrak version, but the size of that premium varies a lot by skin and isn’t a fixed universal percentage.
Do gloves and agent skins follow the same rarity system as weapon skins?
No. Gloves sit at the Extraordinary tier alongside knives but never come in StatTrak. Agent skins run their own three-tier system, Distinguished, Superior, and Master, that isn’t part of the seven-tier weapon rarity scale above.
Where to go next
If you’re buying or selling for the first time, start with our CS2 skin marketplaces comparison rather than the first site you find. Fees between platforms vary by several percentage points on every transaction. If you got here from opening cases, our case opening odds breakdown covers the math behind what you’re actually paying for, or test the odds risk-free first with our case opening simulator guide. If you want to see how often that rarity ladder above actually predicts price in practice, our CS2 skin rarity guide covers nine weapons where it doesn’t. And if you’re curious how everything above adds up across the whole game, our CS2 skin market cap breakdown covers the total dollar value of the entire economy.
Play responsibly. Skin gambling is only for adults (18+/21+ depending on your region) and may not be legal where you live. Skins have real monetary value, never wager more than you can afford to lose. Get help at BeGambleAware.org.